Your actions, and how you treat other characters, will be consequential. This can and will lead to multiple outcomes to a scenario, which will alter the course of your game. Depending on how you treat a character, your relationship status with them can increase or decrease, leading to them trusting you a lot, or hating your guts. However, all of these will impact your experience. Throughout the game, you will be given many choices, some being very important, and others will appear minor. I have added my own variant of this called the Reputation System. Many RPG's have you make choices that determine how other characters feel about you, and this can lead to scenarios where characters may act differently depending on how you have treated them in the past. Pokemon up to Gen 7 have been implemented. Guilds and sidequests - You can join a number of guilds that interest you and reward you as a trainer. Amazing music from a selection of composers. A set of new mega evolutions (currently 4) which appear throughout the game. These credits are obtained by helping people and completing side quests. A 'Credit' system used for rare items, Pokémon, and Manor upgrades. An upgradable manor that acts as the player's homestead and business throughout the game.
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